The EQOAEmu Team recently created a spawn group for Nasehirs, put the lookout, wizard, cleric, rogue, and ranger in the spawn group, and gave them a level range between 5-9 just for testing. They spawned in the world correctly randomly when we booted up the EQOAEmu server. They respawn randomly as a different mob when I kill them and with varying levels every time they are killed. We’ve got to figure out how to port over all our current static mob data into the dynamic tables but it’s a step in the right direction. Then it’s on to dynamic loot tables.