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Everquest Online Adventures Emulator Project
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Update 8/2/2023 – Highbourne Dialogue + General Dialogue Update

eqoaadm

Short but very important update today from Sonadin. “Finished a dialogue update for Highbourne today! Right at 200 NPCs! On to Muniel’s Tea Garden.” I also wanted to give an update to the community regarding dialogue as a whole. —The list of completed zones— —The list of zones that the team is focused on right […]

Update 8/2/2023 – Highbourne Dialogue + General Dialogue Update Read More »

Update 8/1/2023 – Navmesh and Pathing

eqoaadm

The EQOAEmu team is happy to announce the return of WilliamJohn, a former contributor, to the project. Previously he helped the content team create a master quest list. This list is the blueprint that Alutra follows to track down and create his quests. WilliamJohn has been working on navmesh and pathing. This allows mobs to

Update 8/1/2023 – Navmesh and Pathing Read More »

Update 7/21/2023 – Freeport 1-20 Quests + Goals for the Future

eqoaadm

A recent update from Alutra – “We are happy to announce that all 100 Freeport starter city quests have been written, and converted to code for EQOAEmu. There is definitely some supporting content (NPCs, Mobs, items etc.) that still needs to be put into place along with a healthy amount of internal testing, but this

Update 7/21/2023 – Freeport 1-20 Quests + Goals for the Future Read More »

Update 6/12/2023 – Dynamic Spawns, Dynamic Loot, and New Quests

eqoaadm

A recent update from TargetAcquired – “So I’m still working out some kinks, but a couple of things done lately.

Update 6/12/2023 – Dynamic Spawns, Dynamic Loot, and New Quests Read More »

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